![]() ![]() Note the utter lack of reflections/specular highlights on the cars in the Director's Cut, and the blacked out interiors.Īlso note the lower resolution/precision of the street light in the Director's Cut. Both original and Director's Cut were run at 1080p, DX11, maxed in-game settings. Note: Comparison images from the original Human Revolution obtained from the tweak guide and from the HardOCP review. TL DR - Aesthetic differences aside, the Director's Cut does contain some graphical downgrades, most notably in lighting. Since I just installed the Director's Cut, I thought I'd clear this up. ![]() The original game can be still be obtained physically, but only the Director's Cut is sold digitally. So all that postprocessing was there for was the gold shader,shit you gotta be kidding me so we get the best with dx11 now, thank god, lols, about all the work and then finding out disabling postprocessing does the job ,made my day xD, but it wasnt all for naught alteast we got some sweet fx settings to add with dx11, i take it all i do is, select sweetfx, d3d9.dll, d3d9.fx, dxgi.dll, dxgi.fx,injector.There seems to be some conflicting information regarding the graphical differences between the original Deus Ex: Human Revolution released in 2011, and the Director's Cut version released in 2013, with many people preferring one or the other due to aesthetic rather than technical differences. If there are any games that I come across that have been butchered by nasty color filters, bloom, etc., that are listed on this site, then it is very likely that I will get to work on it right you're using a laptop, then you'll need to use the Injector Version of ENB v0.0088, which can be downloaded here: Ĭopy all the files from the v0.0088 folder to the main Deus Ex HR folder, then copy the files from my mod except the file d3d9.dll to the main folder as well (delete it if it's still in the main folder), overwrite if asked!Ĭlick ENBInjector.exe from the main folder and then launch the game and hopefully it should work. This is what I plan on using for all of my other games, maybe it will help with the Darkness II and Syndicate? Hey, the SweetFX Shader Suite mod that I've included can improve the graphics for any DirectX 9/10/11 game. I'm only interested in tweaking ENB for games that actually need it, and it would be better if it's supported. ![]() Oh, I should also mention that I don't have either one of those games. The ENB code doesn't support the Darkness II or Syndicate games, but it might be possible to get it to work. I spent alot of time on Skyrim ENB's (I have 3 of them on the Nexus), so that helped quite a bit. All I did was enable some lines of code, tweak some values, and try not to mess anything up! Haha If your into doing some more i got another game that is useless without somebodys tweaking talents and that is syndicate ,yeah the most horrible use of overkill bloom in gaming history, id like to play it but as is, hell no, makes my eyes bleed, that would be another one for the list, thanks Most of the credit goes to Boris Vorontsov for creating the ENB Series. Maybe you could work your magic, id appreciate it, and let me know if theres any other games your working on, you got mad skillz Well gona go and download it again then i guess, lols, btw epic job, hell dx hr is nothing without it this is how it should have been released, and ill gladly choose dx9 over dx11 if i have to decide between horrible contrast and blurred and crap piss yellow colours or perfected real life dx hr, hell ill take nr.2 any day ,lols, thanks broītw i see you got talent, how would it be for you to make something like this for the darkness II, since it desperately needs some tweaking aswell it looks awfull, the contrast the comic colours, nothing like the darkness 1 was, dark, gritty, real, horror I've also improved the color correction for the SweetFX standalone version. If you have a powerful graphics card, then I recommend that you check it out because they do look fantastic! I've noticed that ENB does a better job at removing the gold color filter compared to the in-game method, but with the ENB method there is a performance impact even without the Ultra High Quality SSAO and Raytraced Reflections enabled. Here is the ENB configuration I was working on, for those who are interested: įor those who want to play the game with SweetFX only, then try these settings: ![]() Use the SweetFX Shader Suite that's included if you want sharpening and more contrast. That's all I really wanted from the very beginning, however, I'm now convinced that the ENB Series is working it's magic once again, so you're welcome to give it a try! All you have to do is set "Post-Process" to "Off", and it will also reduce some of the excessive HDR effects. I found out too late that the gold color filter can be removed without an ENB by simply using the in-game graphics options. ![]()
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